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Acquired by Microsoft
Today is a very exciting day, as I’m pleased to announce that SLeek has been acquired by Microsoft! This has been a long time coming, and I’m glad it has happened. I am now working for them, and as such, they’ve requested that I make a few changes to SLeek to make it more presentable, and to comply to Microsoft standards. I’m sure that these changes will satisfy everyone and enhance the overall user experience.
Starting with the next version of Microsoft® SLeek, you will be required to activate Microsoft® SLeek using the new SLeek Product Activation feature. This is being done in order to combat rampant piracy, a huge problem with Microsoft® SLeek. Activation can only be done once per computer, per household.
Additionally, future updates to Microsoft® SLeek will only be provided for the version available on this site. This is a result of the new SLeek Genuine Advantage feature. By using Genuine SLeek Software, you can enjoy extra benefits and ensure you receive future updates.
Microsoft® SLeek will also take advantage of features in Windows Vista, such as sidebar integration. As such, Microsoft® SLeek will only run on Vista. I think this is a great decision, as Vista is definitely the OS of the future, offering a great user experience over previous versions of Windows.
Microsoft® SLeek will be available for $49.95, in Home, Home Premium, Server, and Camping editions. I think that splitting Microsoft® SLeek into these different editions will further enhance their value, and giving you, the consumer, much more choice!
Overall I believe that this is the direction things should’ve gone in the first place! So let’s celebreate to a better future with Microsoft! :D
SLeek Development Update 2/22
Finally! SLeek got updated! Please note that this is mostly a maintenance release, to bring SLeek up to date. It won’t solve every single problem SLeek has, but hopefully it should solve a few of them. Rest assured there will be more development updates to come (of course).
Changes since last development update:
- Updated to libsecondlife 0.3.2.1
- New SLeek icon, thanks to Peter Stindberg.
- Added optional timestamps to Chat.
- Minor fixes in the Objects window.
- Inventory is broken for now. Please refrain from using it.
- SLeek’s taskbar button should flash if a new IM comes in while the window is unfocused.
- Removed the Debug–>Script stuff. To be replaced in a future release.
- Fixed (hopefully) the people count in region search.
An important note for those messing with the source code: SLeek’s project files now use Visual Studio 2008 (or C# 2008 Express). Despite this, SLeek will continue to use .NET 2.0.
Site Update
As mentioned before, SLeek isn’t the only thing I work on. I have a few side projects that receive occasional updates. Whether anyone will find them useful is another matter, but if you’d like to take a look, they’re all listed on the right, under the Projects heading. All freeware or open-source.
And a friendly reminder that the Donate button still works. ;)
Maintenance Release Soon
I’m back to working on SLeek again. Right now I’m trying to bring it up to date and fixing a few things. A new release can be expected sometime during the week. :)
And a side note: I am not selling SLeek. If there are any places in-world that sell copies of SLeek for L$, they are not mine. SLeek always has been, and always will be free-of-charge, and downloadable from this website. If anyone claims to have my permission to sell it, they are lying.
I’m back… sort of
Just posting to let you all know that I’m still here! Unfortunately, the internet connection I’m currently using is not SL-capable. It may be awhile before I get a decent connection, but rest assured, I’m not giving up on SLeek.
At the very least I can say that SLeek development will recontinue some time in 2008. ;) Hopefully in the first half of 2008.
SLeek On Hold
I don’t know for how long, but SLeek is on hold until further notice. Circumstances beyond my control will prevent me from putting much time into SLeek development for awhile.
I apologize if this causes any inconveniences. But unfortunately, Real Life Syndrome is biting at me, and I have to pay attention to it. :)
Upgraded to WordPress 2.3
WordPress 2.3 was released just an hour or two ago, and… the site is upgraded already!
Main reason for the speedy upgrade is the tagging support. I’ve retroactively updated quite a few posts to use both categories and tags, in addition to updating the theme I use.
Categories will be used for commonly recurring post topics, while tags will act as a sort of “fine-grained” category. For example, if there’s only one post on the entire site that deals with one topic, I’m not going to add a category just for that. Instead, I’ll file it under a more general category then add a few tags that more accurately describes that one post.
And along with all that, you’ll see a new tag cloud thing on the left. The most-used tags will appear in a larger font.
Hopefully the upgrade was 100% successful. Let me know if anything broke!
Review: Trillian Astra (alpha)
By now, it’s become obvious that front page posts on this site are a bit… narrow. Nothing but SLeek, SLeek, SLeek. So, I decided that I should start mixing it up just a tad. SLeek isn’t the only thing I do. I have a lot of other thoughts and experiences that I usually don’t post at all, so maybe it’s time to change that! And if you don’t care about this stuff, you can always click “SLeek” under the category heading on the left.
So with all that said, let’s get to the point of this post: Trillian Astra!
SLeek Development Update 9/05
Hello again everyone! As of today, SLeek rocks just a little bit more! ;)
Changes since the last development update:
- Updated libsecondlife.
- Added Objects window. This will show an alphabetically-sorted, searchable list of nearby objects (that is, root prims). Actions include pointing at objects, sitting on them, and touching/clicking them. Should mostly be working fine, except “unpointing” from an object may not work. There is also no way to respond to object dialogs. Finally, like the official client, sitting on objects can be a difficult process. :)
- Added the ability to save textures and snapshots from Inventory (permissions permitting). Saves to BMP, JPG, or PNG.
- Added payments. There is now a Pay button in the Friends tab and in Profiles. Please keep in mind that since SLeek does not yet have a notification system, you may not get instant feedback that a payment was successful.
- Added offline IMs. IMs received while you were offline will now appear on next login.
- Added parcel section to status bar.
- Added a tooltip to the status bar which displays a few bits of detailed information once logged in.
- Added a message for when non-public (channels other than zero) chat is sent.
- Fixed IM-related crash in the tab system.
- Fixed login location not being saved.
- Fixed avatars not being cleared from avatar list in Chat tab (hopefully; needs testing).
- Fixed checkered pattern on in-world appearance. If it persists, try rebaking or changing outfits with the official client.
- Fixed rezzing objects from Inventory.
- General polish.
Known issues (may or may not be fixed for v0.2.0):
- Region search: map thumbnails and people count don’t work.
- Inventory writing.
And also, thanks to those who have donated and supported me so far! Every little bit helps. :)
Now go get it, and have fun!
In before September!
No, there’s not quite another SLeek development update yet. However, I have one or two surprises for when it does get here.
I’ll just say that given how long some bugfixes (some in libsl) are remaining unfixed, I decided to forget about the feature freeze for a little while. I really don’t want SLeek to fade into obscurity by remaining stagnant. ;)
Soon.
Projects
-
- SLeek
Lightweight SL client - Alertix
Pop-up reminders - ChipSharp
Chip-8 emulator - ImageUpdater
File updater and notifier - SuperTools
Useful utilities
- SLeek
Support Development
- If you'd like to support further development of my projects, such as SLeek, feel free to send a donation. At least $5 USD is recommended, but you can choose any amount.