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Programming's archive
SLeek Development Update 2/22
Finally! SLeek got updated! Please note that this is mostly a maintenance release, to bring SLeek up to date. It won’t solve every single problem SLeek has, but hopefully it should solve a few of them. Rest assured there will be more development updates to come (of course).
Changes since last development update:
Updated to libsecondlife 0.3.2.1
New […]
Site Update
As mentioned before, SLeek isn’t the only thing I work on. I have a few side projects that receive occasional updates. Whether anyone will find them useful is another matter, but if you’d like to take a look, they’re all listed on the right, under the Projects heading. All freeware or open-source.
And a friendly reminder […]
SLeek On Hold
I don’t know for how long, but SLeek is on hold until further notice. Circumstances beyond my control will prevent me from putting much time into SLeek development for awhile.
I apologize if this causes any inconveniences. But unfortunately, Real Life Syndrome is biting at me, and I have to pay attention to it. :)
SLeek Development Update 9/05
Hello again everyone! As of today, SLeek rocks just a little bit more! ;)
Changes since the last development update:
Updated libsecondlife.
Added Objects window. This will show an alphabetically-sorted, searchable list of nearby objects (that is, root prims). Actions include pointing at objects, sitting on them, and touching/clicking them. Should mostly be working fine, except “unpointing” from […]
SLeek Development Update 7/26
First, I’d like to apologize to any who may have damaged or lost inventory as a result of the incomplete Inventory functionality. This is something I didn’t forsee, and I should have temporarily disabled some of the Inventory functions in the first place. Again, I’m deeply sorry. Unfortunately, there’s nothing I can do to repair […]
SLeek Development Update 7/17
Aaaaand here we go! Yet another build.
Changes since the last development update:
Updated to latest libsecondlife. Should be more compatible with 1.18. Also, logging into non-LL grids should work now.
Added basic Friends functionality.
Added new settings/preferences system. Not too many options yet, but it works.
Added support for multiple instances. Selecting “SLeek–>New Window” will open a new instance […]
SLeek Development Update 6/01
Hooray! Joy! Happy! :)
Changes since the last development update:
Updated to latest libsecondlife again. Should now login again.
Added ability to login to other Grids. On the Main tab, you can select the Main/Teen Grid, the Beta Grid (not guaranteed to work), or a custom grid.
Added chatting on other channels. Works the same way as the official […]
SLeek Development Update 5/14
It’s alive! Changes so far since v0.1.9b:
Updated to latest libsecondlife. Should now login and function fine.
Further rewrites to the tab system. Tab merging and tab detachment are now possible. Merging will take the contents of two tabs and put them together in a side-by-side view. Detachment will put the tab content in a separate window. […]
SLeek v0.1.9b alpha
This’ll probably be the last bugfix release for v0.1.9.
Fixed beep sound when pressing the Enter key on various text entry fields.
Fixed a crash when opening an uncached empty folder in Inventory.
Removed excessive tooltips on the main toolbar.
Blah blah usual place.
SLeek v0.1.9a alpha
Bugfixes for annoying bugs reported in the initial release.
Fixed L$ balance on status bar.
Fixed IM typing notifications so that official clients aren’t spammed with them.
Fixed ocaisional error when clicking on the Profile button in the Chat console.
At the usual spot, of course.
Projects
-
- SLeek
Lightweight SL client - Alertix
Pop-up reminders - ChipSharp
Chip-8 emulator - ImageUpdater
File updater and notifier - SuperTools
Useful utilities
- SLeek
Support Development
- If you'd like to support further development of my projects, such as SLeek, feel free to send a donation. At least $5 USD is recommended, but you can choose any amount.