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SLeek

Note

If you somehow purchased SLeek for any money, get a refund. I’m not selling SLeek, nor have I ever sold it. It has always been free of charge. If anyone claims to have my permission to sell it, they are lying.

Please be sure to check the front page for details whenever I make a new release. :)

Downloads

Requires .NET Framework 2.0 or higher to be installed.

Download SLeekDownload SLeek source code

About

SLeek is an open-source (BSD-style license), relatively lightweight client for Linden Lab’s Second Life virtual world. It allows you to perform basic in-world tasks such as chatting, IM, viewing Inventory, viewing Profiles, and more. It can be useful especially for lower-power computers, or if you only need the basic functionality of SL at the moment.

SLeek is currently in alpha status. Bugs may happen! :)

Discussion

Google Groups
SLeek - Second Life client
Visit this group

I’ve set up a place on Google Groups where anyone can discuss SLeek-related things. I may also post there occasionally about development progress!

About the author(s)

SLeek is mostly a one-man project right now, although anyone can contribute code since it’s open-source. I can be contacted through a few different methods:

  • Second Life: Delta Czukor
  • Email: deltaphc -at- gmail -dot- com
  • IRC: EFNet, #secondlife, #libsl
  • Comments on front page posts.
  • Submitting bug reports, suggestions, and/or patches? Issue tracker on Google Code.

Bleeding-edge

The SVN repository contains the latest (usually post-release) source code which you can compile and use yourself if you really want to stay updated. Please note that code in the repository may be unstable.

Also note that the repository contains no precompiled code or dependencies of any kind, which means that things like libsecondlife.dll are not included. So to compile the code, you can follow these steps:

  1. Download and/or install either C# 2008 Express (free) or Visual Studio 2008 if you don’t have them already.
  2. Download the libraries needed to compile.
  3. Checkout the SLeek source code from SVN.
  4. Open SLeek.sln from the SLeek source code.
  5. Try compiling it. If it complains about references to libsecondlife, Nini, or anything else, remove and re-add them in the Solution Explorer. Where applicable, this must be done for both the SLeek and SLNetworkComm projects. You can find the necessary .dll files in the libraries .zip you previously downloaded.
  6. That should be it! Have fun.

Powered by libsecondlife!

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Projects

    • SLeek
      Lightweight SL client
    • Alertix
      Pop-up reminders
    • ChipSharp
      Chip-8 emulator
    • ImageUpdater
      File updater and notifier
    • SuperTools
      Useful utilities

Support Development

  • If you'd like to support further development of my projects, such as SLeek, feel free to send a donation. At least $5 USD is recommended, but you can choose any amount.

RSS Linden Blog

    • Second Life Virtual World Expands 44% in Q2
    • IBM and Linden Lab Interoperability Announcement
    • SL5B Panel Discussions 7/7
    • SL5B: Mitch Kapor’s keynote MP3, video, text transcript up!
    • Audio URL for Mitch Kapor’s Keynote

Links

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    • digg
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    • OSNews
    • reddit
    • Slashdot

Meta

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Sticky Post

Acquired by Microsoft

Today is a very exciting day, as I'm pleased to announce that SLeek has been acquired by Microsoft! This has been a long time coming, and I'm glad it has happened. I am now working for them, and as such, they've requested that I make a few changes to SLeek ....Click here to continue reading

SLeek Development Update 2/22

Finally! SLeek got updated! Please note that this is mostly a maintenance release, to bring SLeek up to date. It won't solve every single problem SLeek has, but hopefully it should solve a few of them. Rest assured there will be more development updates to come (of course). Changes since last ....Click here to continue reading

Site Update

As mentioned before, SLeek isn't the only thing I work on. I have a few side projects that receive occasional updates. Whether anyone will find them useful is another matter, but if you'd like to take a look, they're all listed on the right, under the Projects heading. All freeware ....Click here to continue reading
©2008 Paul Clement.
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