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SLeek Development Update 2/22
Finally! SLeek got updated! Please note that this is mostly a maintenance release, to bring SLeek up to date. It won’t solve every single problem SLeek has, but hopefully it should solve a few of them. Rest assured there will be more development updates to come (of course).
Changes since last development update:
Updated to libsecondlife 0.3.2.1
New […]
Maintenance Release Soon
I’m back to working on SLeek again. Right now I’m trying to bring it up to date and fixing a few things. A new release can be expected sometime during the week. :)
And a side note: I am not selling SLeek. If there are any places in-world that sell copies of SLeek for L$, they […]
I’m back… sort of
Just posting to let you all know that I’m still here! Unfortunately, the internet connection I’m currently using is not SL-capable. It may be awhile before I get a decent connection, but rest assured, I’m not giving up on SLeek.
At the very least I can say that SLeek development will recontinue some time in 2008. […]
SLeek On Hold
I don’t know for how long, but SLeek is on hold until further notice. Circumstances beyond my control will prevent me from putting much time into SLeek development for awhile.
I apologize if this causes any inconveniences. But unfortunately, Real Life Syndrome is biting at me, and I have to pay attention to it. :)
SLeek Development Update 9/05
Hello again everyone! As of today, SLeek rocks just a little bit more! ;)
Changes since the last development update:
Updated libsecondlife.
Added Objects window. This will show an alphabetically-sorted, searchable list of nearby objects (that is, root prims). Actions include pointing at objects, sitting on them, and touching/clicking them. Should mostly be working fine, except “unpointing” from […]
In before September!
No, there’s not quite another SLeek development update yet. However, I have one or two surprises for when it does get here.
I’ll just say that given how long some bugfixes (some in libsl) are remaining unfixed, I decided to forget about the feature freeze for a little while. I really don’t want SLeek to fade […]
SLeek Development Update 7/26
First, I’d like to apologize to any who may have damaged or lost inventory as a result of the incomplete Inventory functionality. This is something I didn’t forsee, and I should have temporarily disabled some of the Inventory functions in the first place. Again, I’m deeply sorry. Unfortunately, there’s nothing I can do to repair […]
SLeek Development Update 7/17
Aaaaand here we go! Yet another build.
Changes since the last development update:
Updated to latest libsecondlife. Should be more compatible with 1.18. Also, logging into non-LL grids should work now.
Added basic Friends functionality.
Added new settings/preferences system. Not too many options yet, but it works.
Added support for multiple instances. Selecting “SLeek–>New Window” will open a new instance […]
Working on it
Not much of a surprise, but it appears SLeek at least half-broke with Linden Lab’s release of SL 1.18. I’m aware of it. I’m working on it.
Unfortunately, I can’t give much of an estimate as to when another development update will come around. Since 1.18’s release, there have been many rather large changes to the […]
SLeek Development Update 6/01
Hooray! Joy! Happy! :)
Changes since the last development update:
Updated to latest libsecondlife again. Should now login again.
Added ability to login to other Grids. On the Main tab, you can select the Main/Teen Grid, the Beta Grid (not guaranteed to work), or a custom grid.
Added chatting on other channels. Works the same way as the official […]
Projects
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- SLeek
Lightweight SL client - Alertix
Pop-up reminders - ChipSharp
Chip-8 emulator - ImageUpdater
File updater and notifier - SuperTools
Useful utilities
- SLeek
Support Development
- If you'd like to support further development of my projects, such as SLeek, feel free to send a donation. At least $5 USD is recommended, but you can choose any amount.